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The second keyword is Ascend, which reads:Īscend (If this card would be put into a graveyard from the battlefield, flip it instead.) This mechanic has been suggested many different times in many different forms, so the final may not be this exact wording.
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If you do, put a 2/2 colorless spirit creature token on to the battlefield and attach this card to it.)īecause there will be so many auras in an enchantment set, there needs to be a way to make sure not all of your auras will be dead-draws. Manifest (You may cast this spell for it's manifest cost. The other returning keyword is Aura Swap, which reads:Īura swap (: Exchange this Aura with an Aura card from your hand.)īecause of the high concentration and power of the Auras in this set, combined with the instant-speed of the mechanic, makes Aura swap an extremely powerful ability. Just as artifact creatures are flavorfully distinctive from normal ones, Enchantment creatures will all be thoughts and ideas bound into magical form. The largest of these would be the addition of enchantment creatures. Inception will also look to broaden the horizons of the enchantment type.
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That means that creatures like Aura Gnarlid or Kor Spirit Dancer will be common. The main theme of Inception is that enchantments matter.
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